General
The tournaments rules include the general rules.
The turnament is played by teams of 3, with 1 possible substitute. Matches take place on a tournament server, where players have all the characters and equipment they need to take part.
Multi-accounting is allowed.
The tournament is composed of 14 Swiss rounds, the schedule is available in the tab Calendar.
All times are in CET.
We strongly recommend that you join the KTA Discord server so as not to miss out on any information.
Teams and registration
To register for the tournament, click on the Registration button on this page. You'll need to set up your team first, and help is available here if you need it.
Registration is open from 15/10/26 at 7:00 pm until 23/10/26 at 11:59 pm.
Registration is done by indicating a character nickname for each team member. This nickname must be taken on the tournament server.
If a teammate is absent, it is permitted to use a secondary tournament account of a player present (this must be named with a nickname similar to the main account).
Tournament server
Access to the tournament server is available to all participants on the tournament server page. Access is given after registration, and it is also possible to join the server via this page without participating.
Server features:
- The only area accessible is the tournament area
- Smithmagic is impossible
- During the preparation phase of a fight, players cannot see their opponents' initiatives
Each participant's access to the server includes:
- All 19 classes at level 200
- A full set of equipment useful for level 200 PVP matches
- A stable containing all mounts in the game at level 100
- A set of cosmetics for capes, hats, pets, and mounts
- An alteration granting 1 AP, 1 MP, and 1 Range
Swiss rounds
The tournament consists of an unique phase of Swiss rounds. All registered teams have 14 matches to play over 7 days.
The Swiss rounds system matches by draw teams with the same number of wins and losses in each round. The draw for a round can therefore only be made once all the results of the previous round are known, so during match days teams only know their opponents shortly before the matches.
If there is an uneven number of teams in a points bracket, one team will be matched with a team in the bracket below. If there is an uneven number of teams in the lowest points bracket, one of the worst teams will be given an automatic victory (bye).
A team can be a maximum of 10 minutes late starting a match before the match is forfeited to the opponents. To start a match, it is necessary to be on the correct combat map and to contact the opponents in-game using the nicknames listed on the tournament team's sheet. A team that has forfeited twice is eliminated from the tournament.
A victory earns 3 Swiss points, a draw earns 1 Swiss point, and a defeat earns 0 Swiss points. Additional points are also awarded as defined in the KTA general rules.
The classification criteria are in order of priority: Tournament Points > Percentage of Victory of Opponents encountered (PVA) > Direct result between the teams > Best team defeated.
The PVA is calculated by dividing the sum of all the victories won by the teams encountered by the number of matches played by these teams. For example, after 3 rounds, if the teams encountered have 3/3, 2/3 and 0/3 victories, the PVA is 5/9 = 55.56%. A draw counts as half a victory in the calculation.
The PVA is used to illustrate the difficulty of a course, by giving the advantage to teams who have faced the strongest teams.
Matches
KTA players must search for their opponents to start the scheduled matches at the specified time. It is possible to send a private message in DOFUS using the "/w CharacterNickname" command (best solution), or to search for opponents on KTA's Discord server. Player nicknames are available on the teams sheets of the tournament.
At the end of all matches, including if an opponent forfeits, the teams must report the result on the KTA website. Reporting false results will lead to sanctions.
From the start of the 16th turn of each match, the "Golden Kill" rule applies – the first team to have a numerical advantage wins the match. During the Swiss rounds, with the exception of the last one, the matches finish at the end of the 20th turn and a draw is declared.
If a team wishes to benefit from a forfeit victory due to an error made by its opponents, the team must inform the organization and opponents as soon as the error has been committed. Continuing the draft or match without informing the Organizer and opponents of the error waives the right to win by forfeit.
A match for which a valid result has already been announced shall never be started again unless the Organizer decides otherwise.
Spectator Mode must stay on during all matches.
Miscellaneous rules:
- It is forbidden to leave a match if doing so impacts how the fight is played out.
- It is forbidden to fix the result of a match.
- Using deliberately bugs may be sanctioned. You must consult the Organizer if in doubt.