The rules indicated below include only the main rules. For complete inormation, please refer to the devblog and the full rules.
TERMS OF PARTICIPATION
Participation in the Tournament is open to teams of three (3) separate players from the DOFUS TOUCH community, each having a character of at least level 100 on one of the four game servers.
There is no substitution system for this Tournament. You know the dates and times you must be available to play your matches. If you already know that you cannot guarantee your presence, be a good sport and let someone else have your spot.
Only one single registration per account and per person is permitted.
If a player is caught having registered several characters via several accounts, all teams including any one of those characters will be disqualified automatically and the player will be sanctioned across all of their accounts, including in cases where the cheating is discovered only after the Tournament has begun.
Participation in the Tournament is limited to 768 players, equal to 256 teams.
Registration for the Tournament will take place from July 15, 2025, at 3:00 p.m. to July 22, 2025, at 08:00 a.m. (CET).
Participation in the Tournament is free of charge.
TOURNAMENT SPECIFICS
Class duplicates are not permitted to appear together on any one team. Furthermore, registration of a team containing any of the following class pairings is not allowed:

The Tournament takes place on a specific server open for the occasion and closed to spectators (except with special permission).
Characters imported to the tournament server are blank copies of the original characters; only the name and class are retained. They are, therefore, completely new and unequipped.
Characters are automatically raised to level 200 on the Tournament server.
The characters' characteristics are reset and raised to 100 by default, with 995 natural points to allocate as desired.
Characters have access to all their class spells, along with the "common" spells in the game, raised to level 6.
Characters have access to a pre-selected list of items with perfect stats, as well as a stable containing all Dragoturkeys at level 100.
Incarnation weapons are not available.
Smithmagic is not available on the Tournament server.
Candy bonuses are disabled on the Tournament server.
Characters receive a permanent bonus on the Tournament server, providing 1 extra action point (AP), 1 extra movement point (MP), and 1 extra Range (RA).
Characters are free to reset their characteristics and spells between each match.
When Tournament mode is enabled, participants do not see the initiative order in the timeline, nor the position of their opponents on the map during the fight preparation phase. This information is revealed once all characters have clicked "ready" and the fight begins.
QUALIFIERS
All times are local time in CET.
Format
Qualifiers for the Tournament are based on a Swiss rounds system. Ten (10) rounds are scheduled for the following dates and times:
Wednesday, July 30:
- Round 1: Eniripsa map (9:00 p.m.)
Thursday, July 31:
- Round 2: Iop map (9:00 p.m.)
Friday, August 01:
- Round 3: Xelor map (7:00 p.m.)
- Round 4: Sadida map (9:00 p.m.)
Saturday, August 02:
- Round 5: Sacrier map (6:00 p.m.)
- Round 6: Rogue map (8:00 p.m.)
- Round 7: Eniripsa map (10:00 p.m.)
Sunday, August 03:
- Round 8: Ecaflip map (6:00 p.m.)
- Round 9: Foggernaut map (8:00 p.m.)
- Round 10: Sadida map (10:00 p.m.)
Each team must participate in the 10 rounds shown on the schedule. The times of the second rounds for each day are given for informational purposes only; the start of these matches may be delayed, for whatever reason. Participants must ensure that they are available on match days and must pay attention to any announcements made in the in-game "announcements" channel to begin their fights. They must be prepared to play at a slightly later time than that announced. No rounds will be launched with a delay of more than one hour. No delays or absences will be tolerated. Any team that is absent or late will be considered to have lost by forfeit (in the event of a repeat offense, the team could be eliminated from the tournament).
Each team independently manages its fights. Players are asked to start the preparation phase for their match at the scheduled time, according to the times given for the rounds, and to begin fighting within five (5) minutes of launching this phase. A 10-minute grace period will be allowed, after which the only team present will be awarded victory by default.
After each fight, participants are responsible for filling out the end-of-fight form available on the KTA website to indicate which of the two teams won the match.
If only one of the two teams fills out the form, the result provided by that team will be deemed correct.
In the event of a dispute, checks will be performed, and any cheaters will be sanctioned.
Matching Process
Round-1 matchups are determined by a random drawing. Starting from round 2, teams will be matched up based on the number of points they have accumulated. Teams that have accumulated the most points are matched up first.
In the event there is an odd number of teams in a point bracket, one team is matched with a team from the bracket below.
If there is an uneven number of teams in the lowest point bracket, one of the worst teams drawn at random will be automatically awarded a victory. They do not fight in the current round, but they get 3 points. No single team may be granted more than one automatic victory.
Insofar as possible, we avoid matching two teams that have already fought one another.
The random drawing of matches is carried out automatically by a software program.
Scoring
Teams accumulate points for each fight, according to the following rule:
- Victory: 3 points
- Draw: 1 point
- Defeat: 0 points
When a fight reaches the end of the 20th game turn (just before the counter changes to 21), it is stopped. If one of the two teams has a numerical advantage at that time (not including the Osamodas' Spiritual Leash), it is the winner. If both teams have the same number of characters alive, a draw is declared.
Draws will no longer be possible in the 10th round. These matches will inevitably be sudden death.
A second value is used to determine the winning team in case of a draw: the Opponents' Winning Percentage (PVA). This is the average % of victories by the various opponents encountered by the team (excluding automatic victories).
The 32 best teams at the end of the qualification stage will qualify for the finals.
The teams are ranked according to two (2) criteria of descending importance:
1. A team's position in the rankings is determined in priority by the points they have accumulated.
2. In the event of a draw between multiple teams, the PVA is used.
FINAL STAGE
The final stage of the Tournament will consist of a head-to-head, single-elimination bracket. Teams will face each other according to their ranking at the end of the qualification rounds: 1st versus 32nd, 2nd versus 31st, and so on.
There will be no draws during this stage.
All matches will be played "best of three" (BO3), then BO5 from the semi-final on.
Fights are scheduled for the following dates and times:
Round of 32: Wednesday, August 06 (8:00 p.m.)
- 1st match - Ecaflip map
- 2nd match - Sram map
- 3rd match - Foggernaut map
Round of 16: Thursday, August 07 (8:00 p.m.)
- 1st match - Sacrier map
- 2nd match - Sadida map
- 3rd match - Xelor map
Quarterfinals: Friday, August 08 (8:00 p.m.)
- 1st match - Iop map
- 2nd match - Eniripsa map
- 3rd match - Rogue map
Semi-Final: Saturday, August 09 (6:00 p.m.)
- 1st match - Sacrier map
- 2nd match - Sram map
- 3rd match - Rogue map
- 4th match - Ecaflip map
- 5th match - Foggernaut map
Finals: Sunday, August 10 (6:00 p.m.)
- 1st match - Ecaflip map
- 2nd match - Sadida map
- 3rd match - Xelor map
- 4th match - Iop map
- 5th match - Sadida map
Starting from the round of 32, classes will be selected using a draft system. For newcomers, the draft system means bidding farewell to the original classes the teams chose, because the system will determine the class make-up of each team. From this point on, the teams will have to go through a draft stage as follows:
- A forbids a class
- B forbids a class
- A chooses a class
- B chooses a class
- A forbids a class
- B forbids a class
- A forbids a class
- B chooses a class
- A chooses a class
- B forbids a class
- A chooses a class
- B chooses a class
Banned classes cannot be used by any team. Conversely, a class chosen by one team cannot be chosen by the opposing team. There can therefore be no class duplicates.
The draft phase will take place at the start of each match. After each draft phase, players will have the right to a 25-minute break before the next fight begins. At the end of each match, players have 5 minutes to start the draft phase for the next match. Players will also be permitted to change their equipment.
The initiative for the draft (A or B) will be determined based on the rankings. The higher-seeded team from the qualifiers will choose the draft letter for matches 1, 3, and 5. The other team will choose the draft letter for matches 2 and 4.
For these draft stages, class change potions will be provided on the Tournament server.