Description
Welcome to the 2026 DOFUS Cup!
Registration from 24/08 to 06/09, tournament from 08/09 to 27/09.
Come challenge yourself on the tournament server to determine who are the best PvP players of the moment!

Welcome to the 2026 DOFUS Cup!
Registration from 24/08 to 06/09, tournament from 08/09 to 27/09.
Come challenge yourself on the tournament server to determine who are the best PvP players of the moment!
The Champion Set, Warrior Tournokens, Lottery Tokens, physical trophy, and invitation to the playtesting session are awarded to each member of the team.
The ogrines are a prize won by the team and will be divided equally between the members of the winning team.
The complete rules are available here (French, Spanish, Portuguese). The main points are summarized on this page.
The turnament is played by teams of 3, with 1 possible substitute. Matches take place on a tournament server, where players have all the characters and equipment they need to take part.
Multi-accounting is allowed.
The tournament is composed of 10 Swiss rounds and playoffs in double elimination for the 32 best teams, the schedule is available in the tab Calendar.
All times are in CET.
We strongly recommend that you join the KTA Discord server so as not to miss out on any information.
All matches are played after a draft phase on the KTA draft module. More information about drafts here.
Teams can have 10 minutes late to start the draft. After the draft, the preparation time to launch the match is 20 minutes and 15 minutes from semifinal.
Players must search for their opponents to start the scheduled matches at the specified time. It is possible to send a private message in DOFUS using the "/w CharacterNickname" command (best solution), or to search for opponents on KTA's Discord server. Player nicknames are available on the teams sheets of the tournament.
At the end of all matches, including if an opponent forfeits, the teams must report the result on the KTA website. Reporting false results will lead to sanctions.
From the start of the 16th turn of each match, the "Golden Kill" rule applies: the first team to have a numerical advantage wins the match. During the Swiss rounds, with the exception of the last one, the matches finish at the end of the 20th turn and a draw is declared.
If a team wishes to benefit from a forfeit victory due to an error made by its opponents, the team must inform the organization and opponents as soon as the error has been committed. Continuing the draft or match without informing the Organizer and opponents of the error waives the right to win by forfeit.
A match for which a valid result has already been announced shall never be started again unless the Organizer decides otherwise.
Spectator Mode must stay on during all matches.
Miscellaneous rules:
To register for the tournament, click on the Registration button on this page. You'll need to set up your team first, and help is available here if you need it.
Registration is open from 24/08/26 at 2:00 pm until 06/09/26 at 11:59 pm.
Registration is done by indicating a character nickname for each team member. This nickname must be taken on the tournament server. You must also provide an Ankama account username where any possible rewards will be credited.
If a teammate is absent, it is permitted to use a secondary tournament account of a player present (this must be named with a nickname similar to the main account).
Access to the tournament server is available to all participants on the tournament server page. Access is given after registration, and it is also possible to join the server via this page without participating.
Server features:
Each participant's access to the server includes:
The tournament begins with Swiss rounds qualifier. All registered teams have 10 matches to play over the first 5 days.
The Swiss rounds system matches by draw teams with the same number of wins and losses in each round. The draw for a round can therefore only be made once all the results of the previous round are known, so during match days teams only know their opponents shortly before the matches.
If there is an uneven number of teams in a points bracket, one team will be matched with a team in the bracket below. If there is an uneven number of teams in the lowest points bracket, one of the worst teams will be given an automatic victory (bye).
A team that has forfeited twice is eliminated from the tournament.
A victory earns 3 Swiss points, a draw earns 1 Swiss point, and a defeat earns 0 Swiss points. Additional points are also awarded as defined in the KTA general rules.
The classification criteria are in order of priority: Tournament Points > Percentage of Victory of Opponents encountered (PVA) > Direct result between the teams > Best team defeated.
The PVA is calculated by dividing the sum of all the victories won by the teams encountered by the number of matches played by these teams. For example, after 3 rounds, if the teams encountered have 3/3, 2/3 and 0/3 victories, the PVA is 5/9 = 55.56%. A draw counts as half a victory in the calculation.
The PVA is used to illustrate the difficulty of a course, by giving the advantage to teams who have faced the strongest teams.
Once all the rounds have been played, the top 32 teams from the Swiss rounds qualify for the finals, in a single-elimination bracket where the 1st-place team faces the 32nd-place team, the 2nd-place team faces the 31st-place team, and so on. The matches are played in a "best of three" format (BO3), except for the final, which is "best of five" (BO5).
Starting with the quarterfinals, each team must be in the voice chat room assigned to it on the KTA Discord server during each of its matches (including the draft and preparation phases).
The choice of which team is team A and which is team B for the draft is made by the teams, with the team with the better ranking in the rounds having the choice of letter for matches 1, 3, and 5, and the other team having the choice for matches 2 and 4.
At the end of a match, teams are entitled to a 10-minute break to start the next draft, with no delays possible.
Not being present on time for the first draft means forfeiting the entire confrontation